Bagan project showcase

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Full CGI - WIP

A modular 3D asset project based on Bagan’s temples, combining field scans, AI-generated details, and custom workflows. Currently paused while I refine its narrative direction.

Blender ZBrush Substance Painter

Video

Overview

I pushed myself to build a full modular asset workflow centered on the temples of Bagan — rich reference, ideal for modularization.

Fieldwork

I spent a day in Bagan shooting photos and doing 3D scans with help from locals. That trip supplied dense, accurate reference material.

The Problem

Bagan's carvings and curved details are extremely intricate — too much to hand-sculpt alone on a tight schedule.

Tech & Workflow

Trained a custom Flux 1.0 model on my Bagan references to generate clean carving and texture images.

Converted those images to 16-bit depth maps using Depth-Anything-V2, then into high-quality meshes.

Cleaned, made tileable, and re-exported as depth/alpha maps for sculpting.

Broke the temple into reusable modular parts for flexible assembly.

Reference For Modulation

Main reference: Sulamani Hpaya (No. 748) — contains nearly every local architectural element and guided the modular breakdown.

Status

Textured in Substance Painter; modular assets nearly finished. Project is paused for another commitment while I refine a realistic, compelling story that a solo creator can deliver.